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Current Forza shortcomings and new ideas

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Re: Current Forza shortcomings and new ideas

Post  TuxTshirt on Sat Jan 12, 2013 5:04 pm

Avanti 63r1025 wrote:A separate wheel and tire shop, not just a categorical box listed under every car. Their current method skips sizes on some cars to cover a wider overall spectrum.
Turn 10 should give us many tire sizes, from circa 145 to 375 and beyond. It would then be up to the user to fit correct size tires on their car.

Yeah, but do you think that will affect ride quality? Razz

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Re: Current Forza shortcomings and new ideas

Post  Avanti 63r1025 on Tue Feb 05, 2013 9:04 pm

Forza Horizon related
  • In single player: a map feature to scroll through the list of A.I. drivers and identify their location. Ever lost an impromptu race and wanted to track them down again?
  • In multiplayer: Please have liveries show to the other human players.
  • In multiplayer: a way to photograph the cars. This is the Horizon festival, correct? Why can't we photograph a bunch of cool cars chillin' at a location?
  • In both modes: a replay feature. Again, we'd like to show (in video snippets) what we can do with a car on the streets.
New segment added; Motorsport targeted, Horizon derived.
The Bonneville Salt Flats added as a venue. Horizon has 'less than ideal traction' surfaces modeled, build upon that and give the Motorsport audience the wide open space that surrounds Bonneville, UT.

I am fairly sure the Motorsport crowd would love to do this:

… er, maybe not that exactly, but definitely drive fast in a wide open area.

Also related to Horizon: The ability to view camera angles from non-player controlled cars. Could you imagine what these drivers would be thinking? "What the Hell was that?"
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Re: Current Forza shortcomings and new ideas

Post  Simcik on Fri Jun 07, 2013 1:35 pm

Dear FM5 Development Team:

Please add adjustable seating positions.

Thanks,

Sim
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Re: Current Forza shortcomings and new ideas

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